The announcement of the Nvidia Turing RTX lineup in 2018, was the talk of much controversy for a good year, and continues to be even to this day, as many consumer gamers believe that RayTracing is a new technology and thus, simply a sales tactic from Jenson Huang.
While he is certainly using to up-sell his graphic cards over the competitors, he certainly did not create Raytracing, as it has been around in the 3D rendering industry for over two decades already.
What him and his team did achieve, was make hardware and AI software, capable of running it in realtime, which for the average consumer doesn’t sound like a big deal, but if you come from a 3D rendering background as I do, you will know that this is one on of the most historical steps in technology we have seen in decades.
It’s a massive foundational breakthrough that will be at the heart of all new generations games, applications, virtual reality and even holographics in the future.
Table of Contents
- Enlisted
- System Shock
- Call of Duty: Warzone
- Mortal Shell
- The Fabled Woods
- Crysis Remastered
- Cyberpunk 2077
- Call of Duty: Black ops – Cold War
- Fortnite
- Death Stranding
- F1 2020
- Minecraft
- Bright Memory
- Mechwarrior V: Mercenaries
- Deliver Us The Moon
- Control
- Wolfenstein : Youngblood
- Anthem
- Metro Exodus
- 3DMark – Port Royal
- Battlefield V
- Shadow of the Tomb Raider
- Final Fantasy XV
- Monster Hunter: World
With that said, Raytracing Games are here to stay, but they do come at exceptionally high hardware requirements to make them run in real time, which is why Nvidia’s Tensor core design combined with their DLSS AI Learning algorithms is such a big deal.
DLSS allows games to output anywhere from around 30%, all the way up to 200% extra frames per second (fps), at no extra financial cost, other than the cost of the graphics card.
In other words, a 50% increase in performance is equal to an extra half of a graphics card in your machine, for free.
At a 100% increase in performance, DLSS is essentially giving you a free graphics card, as you are now able to run a game with the power of two cards.
An amazing 2-for-1 sale if I ever saw one.
DLSS is like having a virtual SLI setup that works in any game that the developers choose to put it into.
What’s more, it’s a learning AI, so it is only going to get better over time. With DLSS 2.0, Nvidia made it exceptionally easy for developers to add it into their games, so I really want to see this list of DLSS games grow, which I believe it, as the new generation of RTX graphics cards come to be.
While this first generation of RTX card weren’t able to output Raytracing as we had hoped, DLSS did assist with this in a massive way.
Now with the release of the second generation of RTX Ampere Graphics cards, Raytracing and DLSS performance are set to have doubled and are now on course to make Raytracing a standard in games, instead of a novelty.
With that said, let’s check out my list of the best DLSS Games supported games available.
DLSS 2.0 Benchmark PC Setup
The DLSS 2.0 Benchmarks were done at 4K (3840 x 2160) resolution, using the following PC system specs:
- Graphics Card :
Nvidia RTX 2070 Super (DISCONTINUED)- Check out Nvidia RTX 3080 ($589.00)
- CPU : AMD Ryzen 3700x ($205.00)
- RAM: Corsair CMW32GX4M2C3200C16 Vengeance RGB PRO 32GB ($113.98)
- Motherboard : Gigabyte X570 Aorus Pro Wifi ($253.54)
- Storage Drive : Western Digital 8TB Ultrastar DC HC320 ($150.00)
- Recording Drive : Samsung 970 EVO SSD 1TB M.2 NVMe ($157.99)
- System Drive : Samsung SSD 860 EVO 1TB SATA ($129.00)
- Power Supply : EVGA SuperNOVA 750 G3 ($250.00)
- Monitor :
Samsung 49″ RU7300 – 4K Smart TV (DISCONTINUED)
PC Setup Extras
- Keyboard : Corsair K70 RGB MK.2 Mechanical Gaming Keyboard ($185.00)
- Keyboard Rubber O-Rings : Rosewill Mechanical Keyboard Rubber O-Rings (Price not available)
- Mouse : Corsair M65 Elite – FPS Gaming Mouse ($43.89)
- Gaming Controller : Microsoft Xbox Elite Wireless Controller Series 2 ($150.99)
- PC Case : Phanteks Eclipse P600S (Price not available)
- PC Case Fans : Corsair LL120 RGB, 120mm RGB LED Fan – Triple Pack ($69.99)
- PC Case RGB LED Strips : Speclux Computer Magnetic Addressable RGB LED Strip Kit ($16.99)
- PC Case RGB Controller : Corsair iCUE Commander PRO ($69.68)
- CPU Cooler : Cooler Master Hyper 212 RGB Black Edition CPU Air Cooler ($99.99)
Microphone : Rode NT1-A Anniversary Condenser Microphone (DEPRECIATED)- Microphone Stand : RODE PSA 1 Swivel Mount Studio Microphone Boom Arm ($98.50)
- Audio Interface Device : Steinberg UR22C 2×2 USB 3.0 Audio Interface ($194.99)
- Headphones : Beyerdynamic DT 770 Pro 80 Limited Edition Black ($300.49)
- NVMe Expansion : ASUS Hyper M.2 X16 PCIe 3.0 X4 Expansion Card V2 – 4x NVMe M.2 ($47.99)
- HDMI Switch : KVM 4K60p HDMI USB 4 Way Switch (Price not available)
- Stream Deck : Elgato 15 Key Stream Deck (No products found.)
- Monitor RGB LED Light Strips : GIDERWEL RGBW LED Strip Light,16.4ft SMD5050 ($15.99)
- RGB LED Light Strip Controller : GIDERWEL Home Smart Zigbee RGBCCT (Philips Hue Compatible) ($21.99)
- SATA Cables : 10 Pack 16 Inch SATA III 6.0 Gbps Cable (Price not available)
- Figurine (Storm Trooper) : Revoltech Star Wars Stormtrooper 6.7″ Action Figure ($181.64)
- Figurine (Darth Vader) : Revoltech Star Wars Darth Vader 6.7″ Action Figure ($59.40)
Best DLSS Games 2021
Enlisted
Release Date: TBC 2021 | Developer: Gaijin Entertainment
Enlisted is an online squad-based first person MMO squad based shooter covering some of the most important and famous key battles from World War II, i.e. the Invasion of Normandy or Battle for Moscow, sporting up to 150 players.
The game carefully recreates weapons, military vehicles and the atmosphere of that era, while demonstrating really massive clashes of hundreds.
Enlisted will also feature Raytracing and DLSS support.
Enlisted DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 88fps
- DLSS 2.0 Enabled : 122fps
- Performance gained using DLSS : 34fps (39%)
- NVIDIA Ampere Streaming Multiprocessors: The building blocks for the...
- 2nd Generation RT Cores: Experience 2X the throughput of 1st Gen RT...
- 3rd Generation Tensor Cores: Get up to 2X the throughput with...
System Shock
Release Date: TBC 2021 | Developer: Nightdive Studios
System Shock is a remake of the classic 1994 first-person action-adventure video game developed by LookingGlass Technologies.
In System Shock, you’ll take on the role of a resourceful hacker as you explore and survive the terrors of Citadel Station brought on by a rogue AI named SHODAN.
To ensure this reboot is as true to the original as possible, Nightdive Studios have been collaborating with the original developers of System Shock 1. Understanding what they would do differently and keep the same has helped them to refresh a classic in ways Looking Glass Studios would have.
The addition of both Raytracing and DLSS support for the remake of System Shock, is really the is the cherry on top.
System Shock DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 59fps
- DLSS 2.0 Enabled : 118fps
- Performance gained using DLSS : 59fps (100%)
- NVIDIA Ampere Streaming Multiprocessors: The building blocks for the...
- 2nd Generation RT Cores: Experience 2X the throughput of 1st Gen RT...
- 3rd Generation Tensor Cores: Get up to 2X the throughput with...
Call of Duty: Warzone
Release Date: TBC 2021 | Developer: Infinity Ward
After the release of COD Cold War’s DLSS, Warzone will finally be getting some love as well. This is going to be a literal game changer for the famously popular Battle Royal shooter, as with DLSS, many people including myself will easily be able to play at much faster frame rates, eliminating lag caused by dropped frames.
I currently play at 4K and bounce up and down between 57 and 65fps in Warzone. This naturally isn’t ideal as the drops below 60fps is when the lag starts. With DLSS, I should be seeing anything around 80fps+ at least, doing away with any fps lag.
Simply cannot wait!
in the mean time check out my guide on the Best graphic settings for Warzone, in order to optimize your game for the best possible frame rates.
Call of Duty Warzone DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : TBC
- DLSS 2.0 Enabled : TBC
- Performance gained using DLSS : TBC
- NVIDIA Ampere Streaming Multiprocessors: The building blocks for the...
- 2nd Generation RT Cores: Experience 2X the throughput of 1st Gen RT...
- 3rd Generation Tensor Cores: Get up to 2X the throughput with...
Mortal Shell
Release Date: TBC 2021 | Developer: Cold Symmetry
Mortal Shell is one of my favorite souls-like games to come out recently and is on my list of best Souls-Like games, and highly recommend anyone even remotely a fan of the genre, give this game a go if you haven’t already.
The environments and and graphics of Mortal Shell were already amazing, but with the addition of both raytracing and DLSS they are going to be on a whole other level, something we have never seem in any other Souls-Like game before.
Mortal Shell DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : TBC
- DLSS 2.0 Enabled : TBC
- Performance gained using DLSS : TBC
- NVIDIA Ampere Streaming Multiprocessors: The building blocks for the...
- 2nd Generation RT Cores: Experience 2X the throughput of 1st Gen RT...
- 3rd Generation Tensor Cores: Get up to 2X the throughput with...
The Fabled Woods
Release Date: 25 March 2021 | Developer: CyberPunch Studios
The Fabled Woods is a dark and mysterious narrative short story.
Despite the picturesque beauty, ugly and terrible secrets lurk among the shifting boughs, darkness that no amount of dappled sunlight can erase. Take the first step, and experience an unforgettable journey.
The Fabled Woods DLSS Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS Disabled: 22fps
- DLSS Ultra Performance: 63fps (186% performance gain)
- DLSS Performance: 50fps (127% performance gain)
- DLSS Balanced: 44fps (100% performance gain)
- DLSS Quality: 37fps (68% performance gain)
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Crysis Remastered
Release Date: 12 March 2021 | Developer: Crytec
Crysis Remastered is the visual update to the classic Crysis game, released in November 2007.
The original Crysis was notorious for crippling even the high of gaming systems of the time, bringing them to their knees as it pushed all graphic boundaries of the time, coining the phrase: “but can it run Crysis“.
The remaster was no slouch in the department either, although 13 years later, this isn’t something to be proud of, as it once was. The game suffered from very low frame rates with raytracing enabled during its launch in September 2020.
Although, this has all been resolved thanks to the addition of DLSS, which makes gameplay buttery smooth even on the highest settings.
Thanks to DLSS, almost any system can now run Crysis, and enjoy one of the best games to come out in the early 2000’s.
The additions of DLSS allows us to finally put the gaming meme of the decade, to rest.
Crysis Remastered DLSS Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS Disabled: 22fps
- DLSS Ultra Performance: 63fps (186% performance gain)
- DLSS Performance: 50fps (127% performance gain)
- DLSS Balanced: 44fps (100% performance gain)
- DLSS Quality: 37fps (68% performance gain)
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Best DLSS Games 2020
Cyberpunk 2077
Release Date: 10 December 2020 | Developer: CD Projekt RED
Unless you have been without internet or human contact in the Amazon jungle for the past 2 years, you have pretty much heard about Cyberpunk 2077 by now.
This game has had a ton of hype and has certainly delivered in its gameplay and story for me thus far.
I have been running a ton of benchmarks to find the Best Graphic Settings for Cyberpunk 2077, while also delving into how much of a performance boost DLSS gives, which like many other games on this list, is simply astounding, .
For starters, if you are trying to run raytracing without DLSS, even on the lowest settings, you will get 1-3 frames. You you read that right even on a RTX 2070 Super I only got 3 fps on lowest settings for everything except RT. You absolutely need DLSS if you want to run Raytracing in Cyberpunk and definitely if you are looking to hit 4K60p.
Even on the lowest settings, I was only able to get 37fps without RT and no DLSS.
In saying that, I didn’t find the raytracing all that great to be honest and actually turned it all off, as I simply couldn’t find any difference between it on and off anywhere. I think this is because the devs did such as great job implementing Screen Space Reflections and Ambient Occlusion that it looks s good as raytacing. In fact, SSR looked far better than the raytraced Reflections.
Therefore the RT settings are simply not worth the performance hit, but getting a Nvidia DLSS enabled graphics card is basically essential, just to have access to DLSS.
Cyberpunk 2077 DLSS Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS Disabled: 22fps
- DLSS Ultra Performance: 63fps (186% performance gain)
- DLSS Performance: 50fps (127% performance gain)
- DLSS Balanced: 44fps (100% performance gain)
- DLSS Quality: 37fps (68% performance gain)
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Call of Duty: Black Ops - Cold War
Release Date: 13 November 2020 | Developer: Treyarch
Call of Duty: Black Ops – Cold War is the next Call of Duty game following the extremely popular COD Modern Warfare game released by Infinity Ward in 2019.
Call of Duty Modern Warfare took the series’ graphic level to new heights, showcasing some of the best graphics and 3D models seen in a game, coupled the RTX raytraced lighting, absolutely blew my mind.
While MW was a great campaign and multiplayer game on its own, its wasn’t until Activision and Infinity Ward released Warzone, a free to play Battle Royal extension to COD MW, that its popularity truly skyrocketed.
While Warzone doesn’t support RTX Raytracing, COD MW still does and so will the new Call of Duty: Black Ops – Cold War, together with DLSS, offering a substantial increase in performance.
Hopefully with the new RTX 3000 Ampere graphics cards and the next-gen PS5 & XBox Series X consoles, Warzone will get both Raytracing and DLSS as well, especially seeing as Fortnite is getting it. We will have to wait and see.
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Release Date: 17 September 2020 | Developer: EPIC
The massively popular and free to play Battle Royal game, Fortnite got pimped up with ray-traced reflections, shadows, global illumination, and ambient occlusion that take visual quality to a whole new level.
Thanks to EPIC being both the developer of Fortnite and the creator of the Unreal Engine 4, adding RT and DLSS to Fortnite was the perfect showcase of the UE4 engine new capabilities, which allow any other developer using the UE4 engine to do the same, which is fantastic for us gamers.
In the video shown above using the RTX 3080 with DLSS Enabled, doubles Fortnite’s frame rates!
Fortnite DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 90fps
- DLSS 2.0 Enabled : 180fps
- Performance gained using DLSS : 90fps (100%)
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Death Stranding
Release Date: 14 July 2020 | Developer: Kojima Productions
Hideo Kojima’s Death Stranding has been available on PlayStation since 9 November 2019, but only got released on PC on 14 July 2020, although it was worth the wait.
The increased graphical fidelity and detail that comes with a mid to high end PC takes Death Stranding to a whole other in game experience, especially when playing it in 4K resolution.
Playing Death Stranding using its Ultra/Best graphical settings with DLSS Disabled, delivers a very respectable 48fps, while with DLSS 2.0 Enabled, shoots it up to 68fps, giving a total performance increase of 20fps (42%) and allowing you to easily play it at 4K60p.
Death Stranding DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 48fps
- DLSS 2.0 Enabled : 68fps
- Performance gained using DLSS : 20fps (42%)
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F1 2020
Release Date: 9 July 2020 | Developer: Codemasters
F1 2020 is the next iteration of the yearly F1 games released by Codemasters, allowing sim racers and casuals to experience F1 from the comfort of their homes. This years release not only introduces the ability to race alongside the official teams and drivers, but DLSS 2.0 for increased performance.
Playing F1 2020 using its Ultra/Best graphical settings with DLSS Disabled, delivers 48fps, while with DLSS 2.0 Enabled, shoots it up to a stellar 74fps, giving a total performance increase of 26fps (54%), pushing the game well into the magical 4K60p mark, resulting in much faster performance and more responsive racing as a player.
F1 2020 DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 48fps
- DLSS 2.0 Enabled : 74fps
- Performance gained using DLSS : 26fps (54%)
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Minecraft RTX (BETA)
Release Date: 16 April 2020 | Developer: Mojang Studios
While Minecraft has been out for over a decade, starting out in Java, then being acquired by Microsoft, its only since 16 April 2020 that the game has had the biggest update by far, and that was the introduction of RTX Raytracing and DLSS.
The difference between Rasterization mode and Raytracing mode are world apart. Raytracing makes take Minecraft to a whole other level. Realtime light and shadow casting, reflections on shiny surfaces, refraction of glass and gems and probably my favorite, the water shader are all just wow!
It is naturally still in a BETA phase, as the developers and Nvidia iron out all issues and bugs, but if you own Minecraft you can download the custom made RTX worlds for free and play them right away.
There are currently a total of 11 RTX Raytracing Minecraft maps available, including:
- The Observer RTX
- Medieval RTX
- Hilltop Lifestyle RTX
- Egg Hunt RTX
- The Dark Village RTX
- Neon District RTX
- Crystal Palace RTX
- Color, Light and Shadow RTX
- Temple and Totems RTX
- Aquatic Adventure RTX
- Imagination Island RTX
Pro tip for newcomers to Minecraft – if you want to just fly around to check out the RTX worlds, make sure to set the map to Creative Mode, then once inside, Double Tap Space Bar to fly.
For my DLSS benchmark, I chose two of my favorite areas in the Imagination Island map, which is the volcanic lava area and the mountain pass area. I wanted to take the carts but they are very bugged, either crashing into each other or the ticket officers stealing my cart from me. So, I decided to manually run along them.
All tests were done at 8 Chunks, as anything more really starts to tank performance. This is one area I really hope they put a lot more optimization effort into, as most of the world gets lost at only 8 Chunks.
With DLSS Disabled, Minecraft delivered around 16fps, while with DLSS Enabled it shot up to 43fps, giving a total performance increase of 27fps (169%). I would like to see better optimization, allowing for a graphics card such as the Nvidia 2070 Super, to be able to hit 4K60p.
Minecraft DLSS Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 16fps
- DLSS 2.0 Enabled : 43fps
- Performance gained using DLSS : 27fps (169%)
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Bright Memory
Release Date: 25 March 2020 | Developer: FYQD-Studio
Bright Memory is a futuristic, first person shooter game made by a single developer using the Unreal Engine 4. This game is very impressive, especially in its graphical details, considering one guy made it.
While the game itself is pretty short, it is an action packed experience. The current game is actually only episode one of the story, as the developer continues to create more content. The upcoming Bright Memory: Infinite is the second installment, which is looking fantastic to say the least.
What’s even better, is that all owners of the current first episode of Bright Memory will receive Bright Memory: Infinite absolutely free, so there is no better time to grab a copy and support the developer.
The opening level of the game is an interior area with a lot of Raytraced Reflections, making it the perfect location to do some quick DLSS benchmarks.
The games graphical performance is quite badly optimized though, as I was only able to reach an unplayable 11fps with all the settings cracked up. If you compare that to other games in this list, you will see that most average around 30-40fps, so the developer really has to look into better optimization.
When enabling DLSS though, the game’s frames per second performance shot up to 35fps, making it more playable, but not great overall, which the game is at fault, not DLSS.
While this is the largest performance boost between DLSS of and ON on this list, it’s still a bad representation of the game’s optimization at its foundation, as we should be seeing no less than 60fps with DLSS enabled.
Bright Memory DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 11fps
- DLSS 2.0 Enabled : 35fps
- Performance gained using DLSS : 24fps (218%)
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$5.8Best DLSS Games 2019
While 2020 is certainly panning out to be a great year for some epic DLSS Enabled Games, there are plenty of superb games from 2019 as well, so let’s take a look.
Mechwarrior V: Mercenaries
Release Date: 10 December 2019 | Developer: Piranha Games
I have done a full detailed article of the difference between DLSS 1.0 and DLSS 2.0 using Mechwarrior V as my case study, including the difference between the DLSS performance options, the quality it delivers and more, so make sure to check that out.
In short, DLSS delivers great performance increases in Mechwarrior V.
I ran multiple benchmarks of the main interior hanger where there is an abundance of details to stress test any GPU.
With DLSS Disabled, Mechwarrior V delivered around 35fps, while with DLSS Enabled it shot up to an amazing 64fps, giving a total performance increase of 29fps (83%), and making it playable at 4K60p!
Mechwarrior V: Mercenaries DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 35fps
- DLSS 2.0 Enabled : 64fps
- Performance gained using DLSS : 29fps (83%)
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Deliver Us The Moon
Release Date: 10 October 2019 | Developer: KeokeN Interactive
Deliver us the Moon is not only an amazing game, but also one of the top Raytracing titles currently available. The developers put huge amounts of detail into their Raytraced Reflections and Shadows, which are in abundance, as you travel through the interiors and exteriors of space stations throughout the game.
I often found myself getting side tracked for minutes at a time, moving side to side, checking out my space suit in a window reflection 🙂
With DLSS Disabled, Deliver us the Moon, was able to output around 25fps, while with DLSS Enabled it shot up to 46fps, giving a total performance increase of 21fps (84%).
While this doesn’t make it playable at 4K60p, this is with Raytracing and all other graphic settings cranked to their maximum. If you were to turn off Raytracing, you would easily be able to achieve 4K60p gameplay.
Deliver Us the Moon DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 25fps
- DLSS 2.0 Enabled : 46fps
- Performance gained using DLSS : 21fps (84%)
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Control
Release Date: 27 August 2019 | Developer: Remedy
While Control is a good game in terms of its story and gameplay mechanics, this is by far the worst Raytracing and DLSS game on this list.
Control has already been released for an entire year, together with an expansion, yet Remedy have failed to address a major graphical texture bug in the game. I am incredibly confused as to how not a single person in their development team has never noticed or bothered to fix this glaring issue.
The problem comes in when using DX12 and DLSS.
Textures are not up-scaled to high resolution (which is the entire point of DLSS), but are instead, actually reduced to such a very low resolution, that they look like they are from a game in the 90’s.
I couldn’t not play the game without it bothering the hell out of me, which is very sad to say the least.
I can’t understand how this continues to slip through the cracks, when it’s so blatantly obvious and destroys any hopes of playing this game with Raytracing.
The most ironic part of this, is the fact that Control was supposed to be the poster child of the realtime Raytracing experience in games, yet they have failed so miserably in delivering, while still not bothering to fix it.
While I can completely forgive initial teething of new technologies at launch, more than a year later, this is simply unacceptable.
I wouldn’t recommend Control as a Raytracing and DLSS game to my worst enemy at this point.
Looking past this (which was very difficult) I still ran the DLSS Benchmarks, which when DLSS is disabled, Control delivered a miserable 13fps, while when DLSS is Enabled it was able to output 35fps.
So not only are there massive textures bugs in this game, it under delivers by more than half of the performance, in its Raytracing and DLSS optimization, when compared to a similar looking game such as Deliver us the Moon.
This is truly pathetic, as this performance is comparable to Bright Memory, which was done by a single person, while Remedy are a multi million dollar gaming studio.
Control DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 13fps
- DLSS 2.0 Enabled : 35fps
- Performance gained using DLSS : 22fps (169%)
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Wolfenstein : Youngblood
Release Date: 25 June 2019 | Developer: Machine Games
Wolfenstein Youngblood might have not had the reception from fans of the Wolfenstein series, but I thoroughly enjoyed the gameplay, playing the game from start to finish.
This first person shooter has some incredibly high detailed graphics, especially in its mechanical mechs and tanks, throughout the environments. I often found myself just walking around them, and looking at the intricate details of these mechanical marvels, in areas such as the factory labs and streets.
Wolfenstein Youngblood didn’t initially release with Raytracing or DLSS, but it was later added in via a patch, taking the realism of this futuristic WW2 era, to new heights.
The game comes with two built in benchmarks, which is a feature I love seeing in any highly graphical intensive game. The first is the Riverside which is an exterior fly-through of the streets, and the second is an interior, metal laboratory known as LabX with plenty of reflections.
Starting with Riverside and DLSS Disabled, Wolfenstein Youngblood delivered 39fps, pushing all the way up to 66fps with DLSS enabled, giving it a total performance boost of 27fps (69%).
Similar results in LabX, as the disabled DLSS benchmarks reached 41fps, while with DLSS Enabled, it easily reached 68fps, again giving it a 27fps (66%) boost in performance.
Thanks to DLSS, you can easily run Wolfenstein Youngblood at 4K60p
Amazing!
Wolfenstein Youngblood DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 39fps
- DLSS 2.0 Enabled : 66fps
- Performance gained using DLSS : 27fps (69%)
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Anthem
Release Date: 22 February 2019 | Developer: EA/Bioware
While Anthem was not well received in terms of its end game content as well as some loading and server issues at launch, I am quite enjoying and haven’t experienced any of the server issues, with this game running very smoothly for me. I did however only start playing it in mid 2020, which naturally gave Bioware some time to patch all the launch bugs and issues.
Either way the game is currently in a very stable condition.
Whether you agree or had a different experience to the above or not, you cannot deny that from a graphical and animation stand point, the game is absolutely gorgeous. Built using the Frostbite engine (same one used in Battlefield), the smoothness and beauty of this game is top notch.
The rushed launch of Anthem was very unfortunate, as Bioware have been in the game design industry for decades, providing us gamers with some of the greatest games ever made, such as Mass Effect, Baldur’s Gate, Neverwinter Nights, Dragon Age and Star Wars : Old Republic.
One cannot help but notice the fact that once EA and their investors got evolved, that things took a turn for the worst, forcing Bioware to push out a game that was not release ready.
A recurring trend when big publishers take impede game design, prioritizing sales income in favor of gameplay experience to appease shareholders – “Activision/Blizzard *cough, cough*.
EA/Bioware have learnt a small lesson here, with the new development lead, Christian Dailey and his team, working extremely hard to bring us Anthem 2.0 come 2021. Christian is very active on their Twitter feed, really taking the time to chat to us, the community for feedback and announce the latest updates of what they are working on, which is great to see.
With all that said, let’s get back to why we are here, which is how well these gorgeous graphics and sci-fi environments perform with DLSS.
With DLSS Disabled, my Anthem benchmark of the starting gameplay level delivered 44fps, while with DLSS Enabled it was able to deliver a solid 60fps, giving it a total of 16fps (36%) increase in performance,
Thanks to DLSS, Anthem is easily playable at 4K60p and runs buttery smooth on my PC while looking great.
If you haven’t played Anthem yet, definitely grab a copy from one of the stores listed below. It’s a great game even in its current state and will make sure that you have the game before Anthem 2.0 launches, when the price will certainly go up.
Anthem DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings:
- DLSS 2.0 Disabled : 44fps
- DLSS 2.0 Enabled : 60fps
- Performance gained using DLSS : 16fps (36%)
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Metro Exodus
Release Date: 15 February 2019 | Developer: 4A Games
Metro Exodus was the much anticipated sequel to the previous two games, with pre-orders shooting through the roof on Steam.
Unfortunately Epic Games got involved and bought out the exclusivity platforms rights to have Metro Exodus only sell on their, at the time, New Epic Games Store, built to rival Steam.
Thousands of upset fans, review bombed the game on Steam and Metacritic in anger of this, and rightfully so.
Thankfully pre-orders of Metro Exodus on Steam were still provided to the buyers and the exclusivity deal ended a year later, making it available on either platform as it should be, as both platform seem to be now be able to coexist, which is actually a good thing for us consumer gamers, as this competition pushes down prices of games.
All the controversy aside, Metro Exodus is a fantastic game, both in terms of its gameplay, story and graphical beauty. The post-apocalyptic world is filled with radioactive gases, sub zero temperatures, mutated creatures,wrapped within a Mad Max theme.
It’s all beautifully rendered, and an absolute pleasure to play at 4K resolution.
With DLSS Disabled, my Metro Exodus benchmarks delivered 38fps, while with DLSS Enabled. I was able to achieve 50fps, giving it a total of 12fps (32%) performance gain. This is definitely on the lower end of the scale in terms of what other games are able to achieve with RayTracing enabled, such as Wolfenstein Youngblood for example.
For this reason, you will unfortunately not be able to hit the magic mark of 4K60p with an RTX 2070 Super, with all settings and RayTracing cranked to the max, and will thus need to tone down a few settings to nab you the extra 10fps you need,or just play it on a better/newer graphics card of course.
Not bad, but not great either.
Metro Exodus DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 38fps
- DLSS 2.0 Enabled : 50fps
- Performance gained using DLSS : 12fps (32%)
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3DMark - Port Royal
Release Date: 4 February 2019 | Developer: UL
3DMark’s Port Royal is obviously not a game, but is well known as one of the best benchmarking software solutions that makes use of a game engine.
Its therefore fitting that it be in these DLSS benchmark tests, especially seeing as this was solely created to see how well your graphics card can make use of DLSS.
The results here were however very different to all the actual games on this list, as Port Royal’s base benchmark with DLSS Disabled, only output 2fps!
My only theory to this is that they are really throwing as much graphical detail as they at your graphics card, to purposefully make it struggle, as this will then truly show to what extent DLSS can help increase performance.
And so it does.
With DLSS Enabled, it jumped from 2fps to 24fps, giving it a whopping increase of 22fps (1100%)!
If that is the true potential of DLSS, then I’m setting up my tent, because here to stay.
3DMarks Port Royal DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 2fps
- DLSS 2.0 Enabled : 24fps
- Performance gained using DLSS : 32fps (1100%)
Best DLSS Games 2018
With the release of the first Nvidia RTX graphic cards in 2018, this also became the birth year of DLSS Enabled Games
Battlefield V
Release Date: 9 November 2018 | Developer: DICE
Battlefield V was also not the best received title in the series in terms of gameplay, but it definitely took its graphics, explosions and animations, to a whole other level when compared to the previous titles.
Battlefield was the first game to implement Raytracing, as they worked closely with Nvidia to use it as a showpiece at the 2018 Nvidia RTX Turing reveal event.
Battlefield V’s massive open world maps are filled to the brim with countless details that amaze me every time I open the game. Rubble, oil and fire run rampant in the streets, really making you feel as though you are back in a world war situation.
This game has some of the most diverse environments I’ve seen in a game. Everything from sand storms in the desert, ice cold winters in Europe, to hot tropical beaches in the Pacific – it’s all there and looks absolutely amazing.
The Raytraced Reflections are also everywhere, from water bodies such as lakes and puddles in the mud to window and car paint reflections, it all comes together to make it feel so incredibly real.
Let’s not forget the destructible environments on top of it all, so if you haven’t played Battlefield V before, do yourself a favor and jump in for a game.
So, how does all this graphical beauty perform?
Well, at base level with DLSS Disabled, I was able to achieve 29fps running through the first part of the campaign mission, while with DLSS Enabled, I was able to achieve 50fps, giving it a total of 21fps (72%) gain in performance thanks to DLSS.
Much like Metro Exodus, we do fall short of the 4K60p mark, but turning down a few graphic settings or buying a better graphics card, should fill in the gap.
Battlefield V DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 29fps
- DLSS 2.0 Enabled : 50fps
- Performance gained using DLSS : 21fps (72%)
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Shadow of the Tomb Raider
Release Date: 14 September 2018 | Developer: Crystal Dynamics
Shadow of the Tomb Raider is the third installment of the very well received Tomb Raider relaunch/rebrand, starting off with ‘Tomb Raider’ in 2013.
Shadow of the Tomb Raider was the other game that worked closely with Nvidia to showcase the RTX capabilities at the 2018 launch. Unlike Battlefield V, Shadow of the Tomb Raider doesn’t use RayTracing, but rather makes use of the RTX platform, for its DLSS capabilities.
While the DLSS performance did have a rough start at launch, this is totally understandable.
Any new technology is going to have a teething period, of which DICE and Crystal Dynamics stepped to the plate, taking on the responsibility there of, in order to pave the way for future games, so I can commend them for that.
Since then, we have gotten DLSS 2.0, with many new advancements in performance and ease of integration in a very short time frame, thanks to their initial work and problem solving.
So, how does it all perform now?
While there have been a few patches to SotTR since launch, the performance isn’t the best out of this list of DLSS games unfortunately. It seems that Crystal Dynamics did the initial intended job, and have not really looked at improving it inside SotTR since, as they are most likely focusing on the next title to do so.
At base level with DLSS Disabled, I was able to achieve 21fps running through the first part of the campaign mission, while with DLSS Enabled, I was able to achieve 34fps, giving it a total of 13fps (62%) gain in performance thanks to DLSS.
As you can see, even with DLSS enabled, I was still only able to achieve 34fps using the built-in benchmark, which isn’t great at all, as this game doesn’t even have any RayTracing. Compared to other games such as Wolfenstein Youngblood, that more than doubles that performance with RayTracing at 66fps, shows a very big, distinct difference in code optimization.
While a 62% increase thanks to DLSS is fantastic, the base performance is the real issue here, so hopefully we will see better performance gains in the next Tomb Raider game.
Shadow of the Tomb Raider DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 21fps
- DLSS 2.0 Enabled : 34fps
- Performance gained using DLSS : 13fps (62%)
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Final Fantasy XV
Release Date: 06 March 2018 | Developer: Square Enix
Everyone knows about Final Fantasy one way or another. It’s a long time series that I grew up with around the days of Final Fantasy VII on PS2, which is by far the most popular out of the lot.
So much so, that the Final Fantasy VII Remake was created for it, in order to bring it up to the standards of the latest gen graphical, as well as let those who didn’t get a chance to experience it, be able to.
But this isn’t about FFVII, this is about Final Fantasy XV, making it the 15th installment of the series.
While this won’t go down in the record books as one of the best Final Fantasy games, it’s still a very good game, with amazing graphical details, story and gameplay.
The game did initially have a lot of teething issues in terms of its performance and optimization. While is in a somewhat better state at the moment, there are still some issues, which can be fixed through some tweaking:
- When running at 4K, the in-game cut-scenes will drastically drop to 2fps, while the gameplay will jump back up to regular frame rates. This is a bug that has not been fixed and probably never will be, although it only happens when VSync is Disabled.
- Make sure to ENABLE VSync in the FFXV settings to fix this.
- You can then actually DISABLE VSync in the Nvidia Control Panel and it will be disabled in-game to go beyond 60fps, even though the game technically thinks it’s “enabled”.
- You can also Enable Triple Buffering in the Nvidia Control Panel, which has been reported to help as well, as well as setting Anisotropic Filtering to 16x.
- Windows 10 has also been reported to cause Lag and Stutter in other parts of the game. To fix this, go into Windows Security>App & Browser Control
- (click)Exploit Protection Settings>(click)Program Settings tab>(click)Add Program to Customize
- Add ffxv_s.exe, found in your steamapps\common\Final Fantasy XV folder
- Then tick the “Override System Settings” check box for every setting from, and including “Arbitrary Code Guard (ACG)” all the way to “Simulate Execution (SimExec)“. Also make sure that every setting is set to OFF as well.
- Do not Override System Settings for “Validate API Invocation (CallerCheck)” downwards, leave them unchecked.
- Restart FFXV and things should run smoother.
With DLSS Disabled, I was able to benchmark 45fps running through the initial in game cut-scene and car push, while with DLSS Enabled, I was able to benchmark 53fps, giving it a total of 8fps (18%) gain in performance thanks to DLSS.
While there is a 18% performance increase thanks to DLSS, it’s not amazing either, as we are still short of the 4K60p mark, which by now we know is very achievable in other games of this caliber. Much like Shadow of the Tomb Raider and Metro Exodus, this comes down to the base performance, which is lacking that extra code optimization.
However;
Final Fantasy XV is still using the very early release versions of DLSS (possibly even a beta version) of which Square Enix haven’t bothered to upgrade to newer versions.
Because of this, you will see that it actually looks very bad in game, causing a watercolor paint effect and lower resolution textures compared to TAA. Should Square Enix put some time into updating DLSS to the latest version this will be fixed but that is probably never going to happen unfortunately.
Below you can see how blurry the plant leaves, the dam wall and details on the mountains in the distance become.
In the two comparison images below, you can again see how less details and blurred the rivets are on the metal structure, as well as the leaves of the plants and distant mountains.
Final Fantasy XV DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 45fps
- DLSS 2.0 Enabled : 53fps
- Performance gained using DLSS : 8fps (18%)
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Monster Hunter : World
Release Date: 26 January 2018 | Developer: Capcom
Capcom are extremely well known in the gaming industry, thanks to them delivering legacy gaming titles such as Street Fighter, Resident Evil, Devil May Cry, Dragon;s Dogma, Dead Rising and many more.
Monster Hunter World is their newest franchise and man is it amazing.
I would summarize it as a mix between anime style Final Fantasy and Devil May Cry fighting mechanics, which as you can imagine, is amazing.
In terms of performance, with DLSS Disabled, I was able to benchmark 32fps while walking through the one town, and with DLSS Enabled, I was able to benchmark 48fps, giving it a total of 16fps (50%) gain in performance.
Here again, I wasn’t able to achieve my sweet spot of 4K60p, as with some other games in this list, with a 30-40fps base performance result, increased to around 50fps thanks to DLSS which certainly is amazing in its own right. A few tweaks to the graphic settings should get us there though.
Monster Hunter World DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings
- DLSS 2.0 Disabled : 38fps
- DLSS 2.0 Enabled : 49fps
- Performance gained using DLSS : 11fps (29%)
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Best DLSS 2.0 Supported Games - Conclusion
Is DLSS worth it? Short answer – Hell yes!
If we put all these DLSS Game Benchmark results together into a table and graph, we can quickly see that every single game with DLSS Enabled, saw a substantial performance increase, from 18%, all the way to 218%.
Remember that every 100% increase is essentially, a free virtual graphics card in your system.
With the majority of the game averaging around a 50-60% increase in performance, you are looking at an extra half a graphics card for no extra cost, as the increase in frames per second, is all coming from the dedicated Tensor Cores, combined with the Deep Learning AI algorithms.
Brilliant really.
Let’s take a look at the below table of the benchmark results, which I have sorted from least performance increase, to highest increase, thanks to DLSS.
While games like Final Fantasy XV, Anthem, Wolfenstein Youngblood and Death Stranding seem as though they are the worst performers, (being on the lower side of the DLSS performance gains), this is because their base benchmarks were pretty high to begin, at around 40-45fps, thanks to well optimized code.
Because of this, there was less for DLSS to optimize.
On the flip side, you will see that games such as Bright Memory and Control received the most benefit out of DLSS, but that is because their base code is extremely poor at a measly 11- 13fps respectfully. Minecraft also currently falls into this category, but as it’s still in BETA, l’ll give it a pass for now.
While they both received massive gains thanks to DLSS, the resulting frames were still very low at 35fps each, due to poor base performance, while Final Fantasy XV, Anthem, Wolfenstein Youngblood and Death Stranding were much higher, from 53-68fps.
We can see more evidence of how DLSS can actually help a badly optimized game more than a well optimized game, this with 3DMark Port Royal, as it too purposefully creates a massive overhead in the benchmark to see just how far DLSS will help it out, which in this case is a whopping 1100% (11 virtual graphics cards) in performance gains.
As my goal was to see which games would get me over the 4K60p mark, I highlighted the ones that did in green as well, being Anthem, Death Stranding, Wolfenstein and MechWarrior V, all of which would not have been possible without DLSS.
Lastly, let’s take a look at how this all looks in a nice, visual bar chart. With DLSS Enable, highlighted in green and the base TAA performance in red, we can quickly see just how much performance gain you get from using DLSS.
Well guys, that’s it from me and my list of the DLSS Games currently. I will continue to update this article, as more great games become available.
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Alternatively if you are looking at building a new gaming PC, make sure to check out my PC building and buying guides as well:
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Happy Gaming
Ozarc (¬‿¬)